As I read online, I bookmark resources that I find interesting and useful. I share these links about once a month here on my blog. This post contains links related to visual design, user interface design, Twine workflows, and a recording of my recent scenario tips webinar.
I see a lot of people who are learning and developing joining Bluesky this week. Right now, there seems to be some momentum to create a new L&D community on that social platform. You can find me on Bluesky at christytucker.
Visual design and UI
Bianca Woods’ slides, tips, and resources from her DevLearn session “Practical eLearning Makeovers for Everyone.” It includes before and after examples with notes on the thought process for improving the visual design.
Howard Lewis, Ph.D., CPT on LinkedIn: Learning Visual Design—Learner Perspective
Summary of research comparing learner perceptions of graphic (illustrated) versus photorealistic characters. Different image styles may be better for different audiences and goals.
User Interface: A worst practice UI experiment
How fast can you navigate through intentionally terrible UI? It took me over 10 minutes (I got stuck on the validation.) A fun way to think about errors in user interface.
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AI-generated feedback on website design. Enter a URL and get a score and feedback on the visual design, layout, clarity, and content. The site also provides recommendations for improvements. As with all things AI, the recommendations should be viewed with some skepticism, but I’ve found them to be generally pretty accurate for the few sites I’ve tested.
Queuing workflows
One problem with Twine is that it can start to lag when your story gets too big (often around 300 sections). For larger games, it may be better to break them up into several smaller files. This guide explains how to use Tweego to combine multiple HTML files created in Twine into a single file.
A modern developer’s workflow for queue
A developer shares his workflow for working with Twine. Instead of writing in Twine’s visual editor, he writes in a text editor and uses VSCode. For larger games (~300+ passages), Twine’s visual editor doesn’t scale as well. This workflow also includes information about how it handles version control.
Webinar recording on scenario-based learning
Recording of my webinar on scenario-based learning with Stine Snekkenes from We Are Learning
Additional resources
Check out my full library of links or my previous bookmark posts.
Upcoming events
Set the stage: Make training relevant and authentic with scenarios
Wednesday, February 19, 2025, 9:45 AM – 10:45 AM EST
“What does that have to do with me?” This is the question that learners often ask when they take training or e-learning. Many instructional designers struggle when faced with dry or dense content. Often the training feels disconnected from learners’ day-to-day work. Because learners see it as irrelevant, they are less likely to remember their training and less motivated to change their behaviour. You need a way to help learners recognize the relevance of training, which will then improve performance.
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